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During the game between Arsenal and Chelsea on Sunday there was one corner where Declan Rice was holding Jorrel Hato, David Raya was being held, Gabriel Magalhães’s shirt was being pulled and Viktor Gyökeres was having a tug at Enzo Fernández. It was very messy. The players have a real responsibility with this because a lot of histrionics go with it. Players are going to ground easily, obscured by a crowd of people in the penalty area, and offences can be difficult to detect.

I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.,这一点在搜狗输入法下载中也有详细论述